AI Insights · Timothy · October 2022
Top 5 High Fantasy Games Performance on Unified Platform in Middle East Q3 2022
Discover the performance trends of the top 5 high fantasy games in the Middle East in Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, high fantasy games continued to captivate users in the Middle East. Here's an overview of the performance trends for the top 5 high fantasy games on a unified platform, with data sourced from Sensor Tower.
Lords Mobile: Kingdom Wars saw fluctuations in weekly revenue, starting at around $78K in late June and reaching a peak of approximately $87K in early July. By the end of September, revenue climbed back to about $81K. Downloads initially surged, peaking at 41.5K in mid-July, before tapering off to around 33K by the end of September. Active users exhibited a steady increase from 176K in late June to a peak of 200K by the end of the quarter.
Akinator displayed modest revenue trends, averaging around $130 weekly throughout the quarter. Downloads showed a notable peak of 44.9K in early August, followed by a decline to approximately 25K by the end of September. Active users peaked at 194K in early August but decreased to about 134K by the end of the quarter.
Clash of Clans experienced significant revenue fluctuations, starting at $336K in late June, dipping to $119K in late August, and then surging to $350K by the end of September. Downloads remained relatively consistent, averaging around 25K weekly. Active users peaked at 2M in mid-August, maintaining a steady range around 1.8M towards the end of the quarter.
Evony showcased a stable weekly revenue trend, starting at $247K in late June and fluctuating around $230K towards the end of September. Downloads peaked at 27.5K in mid-July, before stabilizing around 21K by late September. Active users showed a consistent pattern, peaking at approximately 74K in mid-July and ending the quarter at about 63K.
Mobile Legends: Bang Bang maintained a steady weekly revenue, averaging around $130K, with a peak of $150K in late June. Downloads showed a slight peak at 23.2K in mid-July, and a stable trend around 19.5K towards the end of the quarter. Active users remained consistent, starting at 531K in late June and ending the quarter at 468K.
For more detailed insights and trends, visit Sensor Tower.